Hey all, I've enclosed a motionblur based patch I've been working on. For some odd reason [rotateXYZ] seems to be taking arguments for speed of rotation instead of an absolute position (when applied to a square containing pix_motionblur). Although I am basing that on the appearance of the blur. Any ideas what's going on, guys? _________________________________________________________________ Tell us your greatest, weirdest and funniest Hotmail stories http://clk.atdmt.com/UKM/go/195013117/direct/01/
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