Thanks for the help Cyrille and IOhannes, that's gotten me up the next step.
-Ben On Thu, Mar 4, 2010 at 9:39 AM, cyrille henry <[email protected]> wrote: > after a very quick look, i noticied that it work if you connect the right > output of the framebuffer to the right input of the 2nd texture, in order to > set the coordinate. > > i thought that Iohannes had recently made some change in order to improve > this, but this patch is not working better than before. > maybe because the texture is use not the texunit 0??? > > Cyrille > > Ben Baker-Smith a écrit : >> >> Hello, >> >> I'm in over my head with glsl shaders right now. The attached patch is >> a test I'm using to try and figure out how to properly use [texunit( >> messages, but it only partially works. Instead of a clear image of me >> in front of my webcam, I get a changing series of solid colors. It >> responds to some rapid movements, so I know my video is making it to >> the shader. >> >> The shaders do nothing to alter the image, they are just there for >> testing purposes. I've tested by running the video straight through >> the shaders and it displays clear and normal, as expected. >> >> I've read some things about the image size needing to be a power of 2, >> not sure if that's related. >> >> Thanks, this stuff is nuts! >> >> -Ben >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
