hello,

i am having a problem with inserting gemframebuffer in the right way 
in the attached patch. 

as you can see i try to buffer the texture on the big rectangle and
put it on a smaller one. the only way i could get a buffer image was
to put it in parallel to the a-branch of |t b a| which seems odd to 
me. furthermore the produced texture is just showing a segment of the
whole 1600 600. what am i doing wrong ?
 
thank you for your help.

best

erich




#N canvas 674 48 1028 813 10;
#X obj 99 420 GEMglLoadIdentity;
#X obj 99 543 scaleXYZ 4 4 1;
#X obj 99 513 rotateXYZ 0 0 0;
#X obj 99 274 t b a;
#X obj 99 244 gemhead -16;
#X obj 99 387 pix_snap2tex 0 0 1600 600;
#X obj 99 581 rectangle 8 3;
#X obj 99 453 colorRGB 1 1 1;
#X obj 37 134 gemwin;
#X msg 108 90 dimen 1600 600;
#X obj 37 23 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 37 90 create \, 1;
#X obj 37 47 t b b;
#X obj 396 6 gemhead;
#X obj 396 191 circle 0.1;
#X obj 396 40 colorRGB 1 0 0;
#X obj 396 73 rotateXYZ 0 0 0;
#X msg 224 89 0 \, destroy;
#X obj 577 56 counter 0 360;
#X obj 577 23 t b;
#X floatatom 577 89 5 0 0 0 - - -;
#X obj 577 116 select 360;
#X obj 396 163 translateXYZ 0.5 0 0;
#X obj 99 483 translateXYZ 0 0 -12;
#X obj 577 146 counter 0 100;
#X obj 438 312 gemhead -17;
#X obj 176 312 gemframebuffer;
#X obj 176 343 translateXYZ 0 0 -4;
#X obj 438 353 pix_texture;
#X obj 438 383 translateXYZ 4 -2 0;
#X obj 438 409 rectangle 4 4;
#X connect 0 0 7 0;
#X connect 1 0 6 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 3 1 5 0;
#X connect 3 1 26 0;
#X connect 4 0 3 0;
#X connect 5 0 0 0;
#X connect 7 0 23 0;
#X connect 9 0 8 0;
#X connect 10 0 12 0;
#X connect 11 0 8 0;
#X connect 12 0 11 0;
#X connect 12 1 9 0;
#X connect 13 0 15 0;
#X connect 13 0 19 0;
#X connect 15 0 16 0;
#X connect 16 0 22 0;
#X connect 17 0 8 0;
#X connect 18 0 16 3;
#X connect 18 0 20 0;
#X connect 19 0 18 0;
#X connect 20 0 21 0;
#X connect 21 0 24 0;
#X connect 22 0 14 0;
#X connect 23 0 2 0;
#X connect 24 0 22 1;
#X connect 25 0 28 0;
#X connect 26 0 27 0;
#X connect 26 1 28 1;
#X connect 27 0 5 0;
#X connect 28 0 29 0;
#X connect 29 0 30 0;
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