i use this patch to decide which function suits the application best:
skalierungen.pd
Description: Binary data
Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen: > Hi guys, > > I'm working on a patch (rjdj scene) where I'm moving a little object around > on a plane. The object is been given random coordinates which it is supposed > to gradually move to in five seconds. > > Right now my solution is to bang the x- and y-coordinates into a line-object > which works fine, but I'd prefer for the movement to be more "natural". By > natural I mean that the object accelerates in the beginning and then > decellerates near the end until it comes to a full stop at the exact > coordinates that where randomly produced.. > > I've been trying to get my head around a solution for quite a while now, but > unfortunately no luck so far. > > I'm sure this must be simple stuff for some of you PD-geniuses out there, and > I'm hoping that one of you will stand up and show me how it's done :) > > Thanks in advance, > Thomas :) > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
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