i use this patch to decide which function suits the application best:

Attachment: skalierungen.pd
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Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen:

> Hi guys,
> 
> I'm working on a patch (rjdj scene) where I'm moving a little object around 
> on a plane. The object is been given random coordinates which it is supposed 
> to gradually move to in five seconds.
> 
> Right now my solution is to bang the x- and y-coordinates into a line-object 
> which works fine, but I'd prefer for the movement to be more "natural". By 
> natural I mean that the object accelerates in the beginning and then 
> decellerates near the end until it comes to a full stop at the exact 
> coordinates that where randomly produced..
> 
> I've been trying to get my head around a solution for quite a while now, but 
> unfortunately no luck so far.
> 
> I'm sure this must be simple stuff for some of you PD-geniuses out there, and 
> I'm hoping that one of you will stand up and show me how it's done :)
> 
> Thanks in advance,
> Thomas :)
> 
> 
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