Have a look at this patch.
++

Jack



Le mercredi 31 mars 2010 à 21:27 +0200, Johannes Paar a écrit :
> Hi again,
> 
> the patch Jack sent me was what I was looking for. However I have some  
> troubles with the pix_coordinate object. Currently the final image is  
> split into two rectangles  that sit left to right next to each other,  
> but what I actually need now is from top to down.
> 
> I don't know how to manipulate pix_coordinate. I have no idea how to  
> use them as they are no XYZ coordinates. How can I achieve what I need?
> 
> Thanks a lot & best
> 
> Johannes
> 
> Quoting Jack <[email protected]>:
> 
> > Something like this for example ?
> > ++
> >
> > Jack
> >
> >
> > Le lundi 29 mars 2010 à 02:16 +0200, Johannes Paar a écrit :
> >> Hi,
> >>
> >> is there a way to split the gemframebuffer, so that I can split 1
> >> gemlist to be rendered on 2 objects, with each object showing only
> >> half of the image? Like that the two final objects could act as
> >> independent canvas for projection mapping.
> >>
> >> Thanks a lot & best
> >>
> >> Johannes
> >>
> >>
> >> _______________________________________________
> >> [email protected] mailing list
> >> UNSUBSCRIBE and account-management ->   
> >> http://lists.puredata.info/listinfo/pd-list
> >
> >
> 
> 

#N canvas 0 0 661 553 10;
#X obj 67 131 gemhead 20;
#X obj 254 176 gemhead;
#X obj 67 338 rotateXYZ;
#X obj 67 292 t a b;
#X obj 67 252 translateXYZ 0 0 -4;
#X obj 67 168 gemframebuffer;
#X obj 254 201 pix_texture;
#X obj 67 357 pqtorusknots;
#N canvas 0 0 450 300 rotation 0;
#X obj 33 19 inlet;
#X obj 33 110 % 360;
#X obj 33 62 i;
#X obj 33 88 + 5;
#X obj 33 136 outlet;
#X obj 84 111 % 360;
#X obj 84 63 i;
#X obj 84 137 outlet;
#X obj 134 112 % 360;
#X obj 134 64 i;
#X obj 134 138 outlet;
#X obj 84 89 + 3;
#X obj 134 90 + 7;
#X connect 0 0 2 0;
#X connect 0 0 6 0;
#X connect 0 0 9 0;
#X connect 1 0 2 1;
#X connect 1 0 4 0;
#X connect 2 0 3 0;
#X connect 3 0 1 0;
#X connect 5 0 6 1;
#X connect 5 0 7 0;
#X connect 6 0 11 0;
#X connect 8 0 9 1;
#X connect 8 0 10 0;
#X connect 9 0 12 0;
#X connect 11 0 5 0;
#X connect 12 0 8 0;
#X restore 99 313 pd rotation;
#X obj 67 272 color 1 0 0;
#X obj 384 176 gemhead;
#X obj 384 201 pix_texture;
#X obj 254 221 pix_coordinate;
#X obj 384 221 pix_coordinate;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 132 112 create \, 1;
#X obj 67 40 route create destroy;
#X obj 20 217 gemhead 1;
#X obj 20 237 world_light;
#X connect 2 0 7 0;
#X connect 3 0 1 0;
#X connect 4 0 1 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;
#X connect 7 0 3 0;
#X connect 7 0 6 0;
#X connect 7 1 4 0;
#X connect 7 1 5 0;
#X connect 7 2 0 0;
#X connect 8 0 9 0;
#X restore 24 50 pd gemwin;
#X msg 24 25 destroy;
#X msg 164 131 color 0 0 1 0;
#X obj 164 110 loadbang;
#X obj 335 96 loadbang;
#X text 82 24 <- 1;
#X text 519 378 Jack/RYBN 2010;
#X msg 335 125 0 0 1 0 1 0.5 0 0.5;
#X msg 465 125 0 0.5 1 0.5 1 1 0 1;
#X obj 254 373 rectangle 4 1.5;
#X obj 384 373 rectangle 4 1.5;
#X obj 254 249 translateXYZ 0 -1.5 0;
#X obj 384 249 translateXYZ 0 1.5 0;
#X floatatom 316 329 5 0 0 0 - - -;
#X floatatom 446 329 5 0 0 0 - - -;
#X text 355 328 <- 2;
#X text 485 328 <- 2;
#X obj 316 282 loadbang;
#X msg 316 304 15;
#X msg 446 304 -15;
#X obj 254 353 rotateXYZ 0 -2 0;
#X obj 384 353 rotateXYZ 0 2 0;
#X connect 0 0 5 0;
#X connect 1 0 6 0;
#X connect 2 0 7 0;
#X connect 3 0 2 0;
#X connect 3 1 8 0;
#X connect 4 0 9 0;
#X connect 5 0 4 0;
#X connect 5 1 6 1;
#X connect 5 1 11 1;
#X connect 6 0 12 0;
#X connect 8 0 2 1;
#X connect 8 1 2 2;
#X connect 8 2 2 3;
#X connect 9 0 3 0;
#X connect 10 0 11 0;
#X connect 11 0 13 0;
#X connect 12 0 25 0;
#X connect 13 0 26 0;
#X connect 14 0 15 0;
#X connect 15 0 14 0;
#X connect 16 0 5 0;
#X connect 17 0 16 0;
#X connect 18 0 22 0;
#X connect 18 0 21 0;
#X connect 21 0 12 1;
#X connect 22 0 13 1;
#X connect 25 0 34 0;
#X connect 26 0 35 0;
#X connect 27 0 34 2;
#X connect 28 0 35 2;
#X connect 31 0 32 0;
#X connect 31 0 33 0;
#X connect 32 0 27 0;
#X connect 33 0 28 0;
#X connect 34 0 23 0;
#X connect 35 0 24 0;
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