>Hey All >I'm working on a game on PD. Part of which is a timer set out minutes:seconds. >However, when the seconds variable is below 10 it's >displaying as a single >digit. So most of the time this looks right (e.g. 2:56), but at the start of >each minute it looks a little unusual (0:1). I'm >displaying this using >[text3d]. >Any ideas how I can fix this? >Andrew
I'm not sure where / how you're displaying the timer, but you could convert to a symbol. See the attached patch for 2 examples. -Ben
double_digits.pd
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