Yes. This was a design goal from early on. A dynamically rewritable signal graph is quite essential to advanced procedural audio.
On Sat, 17 Apr 2010 12:04:09 +0200 Tim Blechmann <[email protected]> wrote: > > I'm excited about the idea of a more object-oriented approach, and > > especially with the idea of ditching all the Tk/Tcl garbage, but I > > don't really see the utility of re-implementing all the DSP graph > > code. > > depending on their implementation, it may be possible to do click-free > changes of the dsp graph, which is the weakest part of the dsp engine of pd. > from my understanding impossible to fully eliminate audio dropouts when > changing max-like signal graph, since the implicit resource access order may > change, depending on the use case. > > tim > > -- > [email protected] > http://tim.klingt.org > > After one look at this planet any visitor from outer space would say > "I want to see the manager." > William S. Burroughs > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list -- ----------------------------------------------------------- Sent from my 3 (http://three.co.uk) mobile broadband Third world internet for a first world economy. * 20 bytes/second * 99% packet loss * 60 second latency All for only £20/month (Odious and predatory terms apply) _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
