On Mon, 2010-04-26 at 16:19 +0200, Peter Plessas wrote: > > Camilo Cadavid Corredor wrote: > > > > > >> Date: Mon, 26 Apr 2010 07:54:31 +0200 > >> From: [email protected] > >> To: [email protected] > >> CC: [email protected] > >> Subject: Re: [PD] Piezo device comanding a bang in Pd through arduino > >> > >> Camilo Cadavid Corredor wrote: > >>> Hello, I am new to arduino. I plan to connect a piezo device which can > >>> send a signal to b recognized by pd as a bang. I was able to download the > >>> firmware into arduino, and worked with the popular example of connection > >>> to pd found in the web. Now i am interested in knowing what .pde file > >>> should I program for the piezo device to be recognized. Finding out how I > >>> should connect the piezo to the arduino, and rewireing this to Pd. > >> Not sure what you are trying to do, but could connecting the piezo to > >> the computer's soundcard, and detecting a volume peak within pd, do the > >> same thing? > >> > >> P > > You are right. It would be the same thing. The final goal is to connect a > > wii mote and control it with pd with several movements, controlling pan, > > volume and Eq in any DAW. This question was really just to getting started > > with arduino. I want to check its latency and see how efficient it is. > > Not sure if I get you right here, so let's see: > When you use a Wii via Bluetooth into Pd then you don't really need the > Arduino (unless there's Arduinos with Bluetooth already). Simply make Pd > output Midi controller values which you assign to level, pan, aux etc. > in your DAW. > Another nice thing could be to make the Arduino output MIDI directly and > I think this is not too hard, search the big garbage pile called > internet. This would be the equivalent to building a midi fader box > essentially. > Others might be better at this: If you want to control a DAW's panning > with the Wii, be advised that it does not detect rotation. Meaning: If > you hold it like a TV remote control and pan it left and right like a > compass needle, this does not get detected by the accelerometer. >
Actually the rotation is not detected but can be calculated from the 3 accelerometers this is explained on the helpfile of the [wiimote] external. http://thiscow.eu/tiki-index.php?page=puredata-wiimote It works very well for me. Cheers F. Medeiros _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
