Thanks for all these, guys. So far the patch with timer suits my needs 
perfectly (with a little adjustment). I'll let you know how the bell striker 
develops.

To: [email protected]
From: [email protected]
Date: Wed, 5 May 2010 15:55:18 -0700
Subject: Re: [PD] Velocity detection



I like pipe for that sort of thing:

[inlet]|\|  [pipe 500]|  |[- ]|[abs]|[outlet]
Collin
On May 5, 2010, at 5:13 AM, [email protected] wrote:Hey all
I've had an idea, using a joystick to symbolically strike a bell, (I.E. when 
one axis hits a certain figure the bell sound is triggered, possibly with the 
timbre varied by the other axis). However, does anyone know of a way I can 
measure the speed of this movement using pd? Basically, the change in velocity 
in the half second or so before reaching the 'strike'. 
I'm not sure if there's anything in PD to do this, but any ideas would be 
welcome. 
Cheers, 
Andrew
                                          
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