Hey there
You've got me thinking... and I've come up with this patch (attached) to do 
something similar. Hope it helps.
Please note, you need the file abstrac.pd for this to work.
Andrew
From: [email protected]
To: [email protected]; [email protected]
Date: Sun, 6 Jun 2010 09:36:53 +0100
Subject: Re: [PD] Recreating sampled sound with variations








Firstly, I'd use an abstraction, see if you can give it arguments to control 
playback speed. (either relative into a [phasor~], with a timed pitch envelope 
or absolute via a list), and either a global sent telling all of this 
abstraction to start or some form of random distribution at high speed 
triggering a clap each time. 
Remember: most sends (such as [s foobar]) will be received by any open patch.$0 
sends (say [s $0-foobar]) will only work within a single abstraction, this 
helps if you have multiple examples of the same abstraction open and wish to 
use sends inside them. 
As for someone having done it before... They probably have, but it's always 
more satisfying to make your own patch, also it usually turns out unique to 
you. That's one of the great things about PD, sound and vision of your very own.
Andrew

Date: Sat, 5 Jun 2010 22:24:11 -0700
From: [email protected]
To: [email protected]
Subject: [PD] Recreating sampled sound with variations

I would like to use a number box, or a similar control, to control the number 
of playback. For example, I would like to increase the number of times that a 
sample is being played, with separate control over the sampled sound, such as 
to produce a crowd of applause with a single sampled clapping sound. 

I've thought about objects such as route~, sel~, send & receive, qlist, using 
sub-patches or abstractions, but I still can't quite figure out the signal flow 
and a nice way to create a patch that reaches my objective. I understand that I 
want some control over the pitch, "playback speed" or chunk size, but I'm quite 
lost as to how I can lay down the foundation (elements) of the patch and a way 
to control this type of multi-voice situation. 

I also have a feeling someone must have done it already... but I can't seem to 
find it! Any help is much appreciated.                                     
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Attachment: samplator.pd
Description: Binary data

Attachment: abstrac.pd
Description: Binary data

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