On Mon, 7 Jun 2010, patko wrote:
yes In the project I'm working on I have to manage three different
coordinates systems , the picture size in pixels, the blob from
[pix_blob] between 0 and 1, and openGL coordinates, between something
like 10.66, and something else like 8, depending on view parameters.
well, most likely, that 8 is exactly 8, and the 10.66 is exactly 8*4/3,
because of your aspect ratio.
Note that if you normalise your coords to the [0;1] interval, you will get
anamorphic pixels, because your scale factor is not the same in both axes.
This can be more trouble than keeping the original coords.
_ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list