yes, that's what I'm trying to achieve, it just misses the pretty fading we can obtain with biquad processing, but that is exactly that,
thanks ++++ Patrice Colet - 06 32 66 03 57 ----- "Jack" <[email protected]> a écrit : > Here a patch using GLSL and the frame buffer for feedback. > Hope it helps. > ++ > > Jack > > > > Le lundi 07 juin 2010 à 17:00 +0200, patko a écrit : > > oupse I've mixed [pix_threshold] and [pix_alpha] > > > > it's about pix_alpha rather but I think you've understood, > > > > indeed I'd like the particle reveals background image > > > > the idea is about snaping the particle system over a black rectangle > (the mask) > > > > and then turning the white pixels to alpha for revelating the > (purple) rectangle > > that should be rendered first > > > > i've attached again the same patch but with [gemhead 5] instead of > [gemhead 0] > > > > +++ > > > > > > > > ----- "Jack" <[email protected]> a écrit : > > > > > order rendering' because [gemwin 0] <=> [gemwin 50]. > > > If I understand, you want to see a background image when the > > > particles > > > are drawn ? > > > ++ > > > > > > Jack > > > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
