On Sun, 11 Jul 2010 11:01:46 -0400 ede cameron <[email protected]> wrote: > The problem now is for sure that if there is a mix of different types > of cars (electric and gas) and that we are use to a certain volume within > our environment, buses and gas driven cars. If this volume was lowered > for only electric cars then we won't hear them if however the urban volume > is lowered through out then there would be no hazard,
An excellent point Ede, it's the relative, contextual volume that really counts. > lowering the volume of an urban environment obviously is not top of > the list of most urban developers. Indirectly maybe. The UK is looking at a 20mph residential urban speed limit, and I think this would also lead to quieter roads. > But standardizing a sound for all cars.. maybe just sample a gas > driven car and mimimic its acceleration and pitch at different speeds. Pretty much what we're doing in games right now. But of course I'm betting on a procedural/modelling approach :) > Seems a shame to have opportunity to lower volumes in urban settings > and not work out some solution that involves decreasing sound levels > instead of increasing them. And an opportunity to increase road safety. There's nothing in particular about a car engine sound that makes it easy to localise or estimate the speed of the vehicle, other than as an aquired/learned skill. Perhaps that familiar sound can be accented, augmented to channel better information, definitely a job for rational sound design. cheers, Andy _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
