Le 11/08/2010 19:11, Dafydd Hughes a écrit :
Can't do 600fps. Man. Last time I buy an Apple.
600 fps is not so much, and every computer should be able to do this, specially 
if you render a black screen.
except of course if you sync the rendering on the screen, so you can't do more 
than 60fps.
this is default on osX.
so, when asking 600fps, the GPU spend most of it's time waiting for a syncro.

on Gem example GPU_physical_model, many frame are render on the same time in 
order to have about 1000fps for the physical model...

Cyrille



On Wed, Aug 11, 2010 at 12:55 PM, Hans-Christoph Steiner<[email protected]>  wrote:

Ha, lol, yeah, 600 fps would be rough on the computer.

.hc

On Wed, 2010-08-11 at 12:49 -0400, Dafydd Hughes wrote:
Oh boy do I feel stupid.

_actually_, my patch had [gemwin 600 600] in it. I don't think I've
ever used an argument for gemwin until this morning, when I was
convinced that's how you do it.

I need to drink more, or less, coffee.

Thanks for your help, Hans-Christoph, but it looks like there's
nothing wrong with the tool, just with the idiot using it.

cheers
dafydd

On Wed, Aug 11, 2010 at 12:18 PM, Dafydd Hughes<[email protected]>  wrote:
Yup - it's like you stole the patch from my desktop.

Are you stealing my stuff?

:)

On Wed, Aug 11, 2010 at 10:35 AM, Hans-Christoph Steiner<[email protected]>  wrote:

Do you have lots of stuff drawing in Gem?  Or does this happen if your
patch is just this:

[create, 1(
|
[gemwin]

.hc

On Wed, 2010-08-11 at 10:19 -0400, Dafydd Hughes wrote:
Hi everybody - I hope you're all well.

This is a kind of new problem for me - wondering if anybody's having
the same troubles.

Macbook pro i7 + Pd-extended 0.41.4 or 0.42.5-rc4 runs well, but as
soon as I open a Gem window everything slows to a crawl. Moving
objects around on a canvas stutters, and audio is reduced to just
pops. I've tried with automatic graphics switching on and off.

Anybody have any advice? Thanks in advance

cheers
dafydd

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