Does anyone have an object chain to convert from the three-digit
ds colors to iemgui colors? I tried creating one here, but they are
visibly off. Am I doing something wrong?
Thanks,
Jonathan
#N struct square float x float y float c;
#N canvas 548 39 639 546 10;
#X obj 229 183 t a a a;
#X obj 268 209 mod 10;
#X obj 248 241 div 10;
#X obj 229 291 div 100;
#X obj 284 266 mod 10;
#X obj 229 322 mod 10;
#X obj 229 392 expr -65536 * $i1 - 256 * $i2 - $i3 - 1;
#N canvas 0 22 450 300 square 0;
#X obj 108 56 struct square float x float y float c;
#X obj 118 121 filledpolygon c c 1 0 0 50 0 50 50 0 50;
#X restore 79 49 pd square;
#N canvas 0 22 554 449 data 1;
#X scalar square 87 130 832 \;;
#X obj 196 130 bng 50 250 50 0 empty \$0-bng empty 17 7 0 10 -230735
-230735 -66577;
#X text 90 90 ds;
#X text 205 89 iemgui;
#X restore 517 219 pd data;
#X msg 368 67 traverse pd-data \, next;
#X obj 368 94 pointer;
#X obj 368 40 loadbang;
#X obj 299 142 set square c;
#X floatatom 229 84 5 0 0 0 - - -;
#X obj 228 430 s \$0-bng;
#X msg 228 412 color \$1 \$1 2;
#X msg 229 46 889;
#X obj 340 266 / 9;
#X obj 340 286 * 255;
#X obj 284 293 / 9;
#X obj 284 313 * 255;
#X obj 229 349 / 9;
#X obj 229 369 * 255;
#X connect 0 0 3 0;
#X connect 0 1 2 0;
#X connect 0 2 1 0;
#X connect 1 0 17 0;
#X connect 2 0 4 0;
#X connect 3 0 5 0;
#X connect 4 0 19 0;
#X connect 5 0 21 0;
#X connect 6 0 15 0;
#X connect 9 0 10 0;
#X connect 10 0 12 1;
#X connect 11 0 9 0;
#X connect 13 0 12 0;
#X connect 13 0 0 0;
#X connect 15 0 14 0;
#X connect 16 0 13 0;
#X connect 17 0 18 0;
#X connect 18 0 6 2;
#X connect 19 0 20 0;
#X connect 20 0 6 1;
#X connect 21 0 22 0;
#X connect 22 0 6 0;
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