> > I think it has something to do with the ogg header. I've passed the > > file on to the gmerlin developer who is usually pretty quick about > > fixing these things. However, you will need to update your > > gavl/gmerlin_avdecoder libs when he does fix it. > > well, we are collecting a lot of soundfiles from anywhere to work on, > then we'll sort what we'll use for the project. In this case > [readanysf~] is really precious cause I don't have to convert them just > to try... Great job with this object! :-) > As said Roman, if you can tell us when that bug is fixed it would be > nice.
sure, will do. _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
