I didn't understand your problem, but if you are looking for a simpler
way to write c++ dsp code you can try Faust. Then you can have a pd
object-box, a supercollider ugen or a ladspa plugin with the same
code. For the latency problem try to optimize your operating system
for audio work, maybe try a real-time kernel. (sorry if this is
obvious, but you didn't give any details...)

2010/9/25 ankur gandhe <[email protected]>:
> I was working on a Sound renderer project made in PD and to reduce the
> latency, we wanted to write the module in C, implementing all the features.
> Is their a simple way of doing so?
> If so, please do help
>
> Ankur
>
>
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to