That is a very helpful patch Pierre, thanks.
I was running into annoying clicks as samples were started again from the 
dancers in the mocap [clicking a virtual drum pad several times]
I ended up using Eric Lyons' player~ object from potpurri and Mixer from ggee
I am going to try this one too to see which results are better

thanks!

pp

________________________________________
From: Pierre Massat [[email protected]]
Sent: Tuesday, October 26, 2010 3:13 AM
To: Pagano, Patrick
Cc: [email protected]
Subject: Re: [PD] sample playback question

hi,
I m not sure what you're trying to achieve...
If you need the same sample to overlap with itself i think you'll need two 
phasor~ objects to read from your table. You can "reset" a phasor~, that is 
force it to start from 0 again, by sending 0 to it's right inlet. So if you 
send 0 to both they will play your sample together, and if you send 0 to one 
phasor only the sample will overlap. The question is : how do you want them to 
overlap? Is there a precise timing?

Another way to make a sample overlap is to use a single phasor~ object reading 
the same table from two different channels. See example in attaches patch.

Pierre

2010/10/26 Pagano, Patrick 
<[email protected]<mailto:[email protected]>>

Hi

what is the proper way to play a sample so that if i play a table or an array 
with a sound in it and i trigger it to start again it will overlap or play both 
soundfiles at the same time?
I assume it has to do with the tabplay~ object buti would love a hint on how to 
achieve this properly

pp
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