Le jeudi 23 décembre 2010 à 19:39 +0100, Max a écrit : > Hi List, > > I was wondering why Gem has a camera AND the perspec/view messages to gemwin. > Isn't it redundant? I don't know camera, is it the viewpoint ? This viewpoint is defined by the view (position, view point/azimut, etc.) and the frustum (in GEM the perspec) witch defined an area (volume) in which things are visible. So i don't know if it is redundant ;) > Afaik even with both methods it's not possible to render two perspectives in > a split screen or texture a second view on a geo. This should be possible but it depends on the type of performance you want... You can use [gemframebuffer] with [pix_snap] and [pix_share]. > Since the multiple gemwin branch seems dead i am looking for a different > solution, the only option which comes to my mind is to open two pd/Gem > instances and have two times the same patch open with a different > camera/perspec/view. Is that right? Or am I missing something? Yep, maybe, if you don't want a high performance, see the solution above. With [gemframebuffer], you can manage the viewpoint and frustum, then capture it with [pix_snap] and share this capture with an other pd instance (then gem window) with [pix_share_write/read]. ++
Jack > > m. > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
