On 1/9/2011 2:09 PM, <[email protected]> wrote:

Hello, one question, if i have a big patch with a lot of subpatches,
is it possible to know which parts of the whole patch are consuming
more cpu resources?

Is something like this possible?
        

   One way I can think of that you could do this would be to open each
   subpatch individually and then use the load meter (Media > Load
   Meter) to see what the cpu load for each subpatch is, though this
   may take a while for a lot of subpatches.  You could also estimate
   it by looking at where most of your audio/DSP processing is
   happening.  These are most likely to be the most cpu intensive parts
   of your patch.


thanks


R.

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