On 1/9/2011 2:09 PM, <[email protected]> wrote:
Hello, one question, if i have a big patch with a lot of subpatches,
is it possible to know which parts of the whole patch are consuming
more cpu resources?
Is something like this possible?
One way I can think of that you could do this would be to open each
subpatch individually and then use the load meter (Media > Load
Meter) to see what the cpu load for each subpatch is, though this
may take a while for a lot of subpatches. You could also estimate
it by looking at where most of your audio/DSP processing is
happening. These are most likely to be the most cpu intensive parts
of your patch.
thanks
R.
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