> >> On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry <c...@chnry.net <mailto: >> c...@chnry.net>> wrote: >> >> hello, >> >> - try using a display list to render a sphere, so that every point >> don't have to be send for every sphere. >> see exemple 09.openGL/02.displaylist >> you can also use a model with a sphere.obj to have the same result. >> >> if the spheres are all moving at once, would a display list still help? >> Seems like recompilation would have to happen for every sphere for every >> frame? I haven't tried the model yet... >> >> yes, the display list will help to render 1 single sphere. > you have to call it 200 times. > > > Ok I'm seeing a huge performance difference between using 200 of [sphere <size-doesn't-matter> 20] and [sphere <size-doesn't-matter> 30]. Huge. So if I want to keep the sphere with 30 points, I'm thinking gemlist or model are my answer. I'll try both and report back, unless you have a strong recommendation for one or the other to save me time.
This list is awesome. Where else could I find help like this? :-) -John
_______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list