Ah, cool. I also like the GUI elements in this one. Hiding bangs behind canvas objects is a pretty cool idea.
Philip On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell <[email protected]> wrote: > > > Hi Joe, > > There's a few circulating around. I like > this one, it might inspire you. Patch is > unsigned so no idea who made it. > > a. > > > > On Tue, 5 Apr 2011 10:05:05 +0200 > Joe <[email protected]> wrote: > >> hi >> thought a pd implementation of Simon >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing >> to do, but i'm kinda stuck when it comes to handling input from the >> human player. maybe someone has attempted this before? >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > > -- > Andy Farnell <[email protected]> > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Portfolio: http://philipcunningham.org BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/ Chipmusic: http://firebrandboy.org _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
