On Tue, 5 Apr 2011, Billy Stiltner wrote:
I remember there were lots of tricks that could be done with graphics
and integer math as well as binary bit twidling before math coprocessors
were in every machine. Look at fractint. Example of circle code seems
like I optimized this further but can't remember.
Yeah, I remember the Bresenham techniques, but the whole concept of the
convolution theorem and the FFT is a lot deeper than that... it's a really
deep optimisation.
BTW, the only Bresenham I'm aware of in Pd is [#draw_polygon]. I used it
for making stuff like this :
http://gridflow.ca/gallery/koch_polygon_3a.png
http://gridflow.ca/gallery/koch_polygon_2d.png
http://gridflow.ca/gallery/bezier.png
http://gridflow.ca/gallery/supercycloid.mov
etc. see the rest of the koch series on http://gridflow.ca/gallery
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| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
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