That would be excellent to hear about useful forgotten patches.

In the meantime maybe I can hijack this thread with a practical question.  Look 
at the supercollider and pure data example at the beginning of the following 
tutorial:

http://en.flossmanuals.net/pure-data/ch002_graphical-programming/

Now it's perfectly fine that it shows one example that gives the strengths 
of supercollider and a completely different example for the strengths of pure 
data.  But it certainly begs the question what each example would look like in 
the other enviroment.

So: what's the simplest way to implement that supercollider example above 
using pure data?  Using nqpoly?  Dynamic patching?  Is there a #many~ in GF?  
Etc.

-Jonathan
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