Hi Patrick,

On Thu, Jul 07, 2011 at 10:29:20PM +0000, Pagano, Patrick wrote:
> Will droid party work with udpsend?

As Pedro said, yep.

PdDroidParty is libpd under the hood, which is vanilla Pd. Basically anything 
which works in Miller's Pd should work in PdDroidParty (although not every GUI 
is fully emulated yet, and there are restrictions on patching style - you have 
to use send/receive instead of directly connecting GUIs).

I am now also bundling a few abstractions on the website 
(droidparty-abstractions.zip) and most those are also emulated in 
PdDroidParty's GUI. This means you can put e.g. a 2d [touch] surface in your 
patch in vanilla Pd and also have it show up in PdDroidParty on your device 
(i.e. kaospad). I am also working on [menubang] which is a bang in Pd that gets 
it's own menu entry on the device and a bang is sent when it is pressed - good 
for saving patch parameters for example. Another one I am using a bit is called 
[wordbutton] which is a bang in Pd that shows up as a button with a word on it 
on the device.

My aim is to really make things work exactly the same way whether you are 
developing on your PC or playing on your device. Hopefully "write once, run 
everywhere" - every device that is. This was born out of a frustration with 
trying to port patches to the RjDj platform and having to build my own GUIs 
there from images and #touch events.

http://mccormick.cx/projects/PdDroidParty

At some point I expect it to be trivial to package up Pd patches as standalone 
Android applications.

Cheers,

Chris.

-------------------
http://mccormick.cx

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