Great, I just realized this was recently touched up, so sorry for the repeat thread. This makes complete sense, the polyphonic host to my dynamic object creation is now sending [loadbang( messages to the newly created patches.
Cheers, brandon On Sat, Aug 20, 2011 at 3:00 PM, Mathieu Bouchard <[email protected]>wrote: > On Sat, 20 Aug 2011, brandon zeeb wrote: > > I'm on 0.43-0 vanilla and just noticed that [loadbang] bangs are not being >> fired within abstractions which are created dynamically. Am I missing >> something, or did I just stumble upon a bug? >> > > [loadbang] is something that has to be banging whenever the patching is > finished. The patch that does dynamic creation is the one that is > responsible for loadbanging the objects. > > Basic Pd only allows loadbanging a complete canvas, by sending a loadbang > message to the canvas. However, there are extensions for doing other things. > For example, [gf/canvas_loadbang], together with [gf/canvas_count], allows > you to send a loadbang to only the newest objects, in a canvas that had > already been loadbanged. > > (The rule is that loadbang should be done only once per object at most, > never more than that.) > > Note that creating objects manually also does not cause any loadbangs, > though it would be a good thing to have a menu item for triggering loadbang > on objects that didn't exist back when loadbang was done in that canvas. > That would be a quite awesome shortcut. > > ______________________________**______________________________** > ___________ > | Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC > -- Brandon Zeeb
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