After the recent post about CsoundforLive, it resparked my interest in
trying out one of the text based audio synthesis programs. Since it seems
like a very steep learning curve to start learning any of these(Csounds,
SuperCollider or Chuck) I just wanted to see if anyone here has had any
experience with any of these and what your verdict was.

I'd like to start a sort of opinion poll:


   1. How do they compare against each other?
   2. How do they match up to Pd for your needs?
   3. What sort of things can be achieved in these programs that can't be
   achieved in Pd, if any?

I started with csound, then max, then pd. Csound is very powerful (the best if you want not-real-time synthesis), and is basically 50+ years old (started with Barry Vercoe, and later Max Matthews), so very complete, with a big user base, thaught at many universities. Since I began learning dsp with it, I look at it as being a dataflow language in a text-only environment. Your cables are variables, and the instrument/score paradigm were made specifically for composed music - which isn't the case so far, as it has been adpated also for realtime. For people that start with dataflow languages, it might seem hard to adapt to a "dry" environment like a text-only structure. I recall it to be very similar, if you abstract from the representation and focus on the structure.

If people who start dsp with a dataflow language, and after that prefer a program where they can get results much faster, then chuck/sc might be best, even if the synthax is very different (I never used them, only saw demos of both).

Ah, csound works well in all plattforms, last time I checked (some years ago) SC only runs best in mac (mainly for graphic elements?), and I couldn't get it running in ubuntu. Chuck I never tried myself.

João

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