>________________________________
>From: Mathieu Bouchard <[email protected]>
>To: Jonathan Wilkes <[email protected]>
>Cc: Charles Goyard <[email protected]>; "[email protected]" <[email protected]>
>Sent: Saturday, November 12, 2011 3:34 PM
>Subject: Re: [PD] Interruption of audio / Loading sound into array
>
>Le 2011-11-10 à 08:46:00, Jonathan Wilkes a écrit :
>> ----- Original Message -----
>>> From: Mathieu Bouchard <[email protected]>
>> 
>>> (this doesn't take ~-objects into account, who use a different execution 
>>> model)
>> 
>> breadth-first?
>
>No. Breadth-first (queueing) is the execution model of t_clock components, 
>which are central to [delay], [pipe], [metro], and other such things.
>
>I say that breadth-first is queueing, because if you replace every connection 
>by a generic message pipe that does the same to messages as [pipe 0] does to 
>floats, then a tree (of objects and connections) gets traversed breadth-first, 
>as anything down gets delayed to after the current stack of things is done 
>with, in the t_clock queue of things to do «now».
>
>However, the DSP uses a model in which data is flowing more regularly, such 
>that order of execution often does not matter, as for example, if I take data 
>from [osc~] into both an [expr~] and a [cpole~], and from both of them into a 
>[*~], then the [*~] will get the same data regardless of whether [expr~] or 
>[cpole~] gets executed first.
Ok.  It's hard for me to differentiate that from breadth-first, probably 
because I have a hard time reading the 
linetraverser c code (or any c code really) and figuring out from it what the 
rules are for ordering the signal objects 
in the DSP graph.

-Jonathan


> The only place where this breaks, is if a given DSP order causes a 1-block 
> delay on certain send/receive or throw/catch tasks. And also dsp loops are 
> forbidden.
>
>______________________________________________________________________
>| Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC
>
>

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