Have you checked out the 'many' lib?  It includes a bunch of techniques for 
creating 1000s of copies of abstractions.

http://puredata.info/downloads/many

When I've done this kind of thing involving tables, I generally try to make 
only one soundfiler object load all of the tables.  Or depending on what I'm 
doing, I'll ahve the tables also not in the abstractions.  I find it useful to 
make the abstractions to be multiplied as simple as possible.

.hc

On Nov 13, 2011, at 2:27 AM, Stephen Lucas wrote:

> This may have come up before, but I didn't see a clear answer to this on 
> searches.
> 
> I've been doing more work involving the dynamic creation of abstractions 
> numbering greater than 1000; these involve using [soundfiler], so I've been 
> putting [del 1] between each creation message. This may be extraneous, but 
> I'm attempting to reduce errors in loading (I doubt this is causing the 
> problem, but it may be related). My typical MO in dynamic object creation 
> recently is to treat Y canvas position as product of abstraction register, 
> which usually is a multiplication by enough for them not to overlap in the Y 
> dimension with the automatic line break (depending on how many line breaks I 
> expect pd to make).
> 
> I've experienced some anomalies with dynamically creating objects into this 
> much Y space, which at something like maybe 50000 pixels, I'm getting some 
> sort of wraparound, which oddly enough, is wrapping back to 25000 or so 
> pixels. After the wraparound point, there is no randomness.
> 
> Is there a maximum canvas size and does dynamic object creation beyond those 
> limits have a predictable ramification? Is there some kludge to prevent this? 
> Has anyone experimented with some way of consolidating character number / 
> line break length / canvas size into something cohesive for working with this 
> issue?
> 
> Thanks for any input,
> -Stephen
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