Le 2011-11-16 à 10:46:00, Mathieu Bouchard a écrit :
Le 2011-11-16 à 09:46:00, Hans-Christoph Steiner a écrit :
It's also that otherwise, the debugging can become really slow, and in some
case, breaking the realtime constraints also means the app starts doing other
frames.
Damn. More coffee !
Breaking the realtime constraints also means that the app can have
different behaviours such as skipping frames. So it won't be processing
the same thing. In GridFlow/Linux, the normal behaviour is to never skip
frames, doing everything in slow motion, so if everything relies on the
logical clock, much everything will be the same, but in Gem, I think
there's a lot of frameskipping using the realtime clock (?).
______________________________________________________________________
| Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list