Thanks Alan, that worked perfectly. I think my problem was that I placed [part_targetcolor] in the wrong place in the render chain.
Ant On 2 January 2012 23:58, ALAN BROOKER <[email protected]> wrote: > Hi > > Here is a patch that uses random colours in particles although it cycles > through colours rather than have each particle coloured individually- have a > look at the [part_targetcolor] object for more info? > > best > > On Mon, Jan 2, 2012 at 9:57 PM, Antonio Roberts <[email protected]> > wrote: >> >> Can anyone enlighten me on how you would use [part_info] together with >> [color] to generate randomly coloured particles, with each particle >> having a randomly generated colour? >> >> -- >> ============================ >> [email protected] >> http://www.hellocatfood.com >> ============================ >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list > > -- ============================ [email protected] http://www.hellocatfood.com ============================ _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
