I agree, also you can use canvas objects to build GUI elements and hide your messy patches behind those, but personally I really like the look of objects and patch cords everywhere xD
On Thu, Jan 12, 2012 at 1:12 PM, Alexandre Torres Porres <[email protected]>wrote: > > is there any option in PD to make complex patches look less messy ? > > not really. What you have to do is be able to design the patches with > method, and think about it. > > I personally don't see this as a restrain, or something serious we should > worry about in doing it. I can easily get lost when MAX's chords are not > just a straight line explicitly telling you where it's coming from and > going to. And hiding chords or patch bits can be a lot like throwing the > mess under the carpet. > > A code in order to be really clean and tidy needs to be well organized, > rewritten, and just clear. > > So, all you got is subpatches and send objects. Just do hundreds of > subpatches, it can be really good for making you have to think about > designing an organized patch, it may be better than being allowed to, lets > say, "cheat" and pretend is not messy. > > but that's me... > > cheers > alex > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Richie
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