I agree, also you can use canvas objects to build GUI elements and hide
your messy patches behind those, but personally I really like the look of
objects and patch cords everywhere xD

On Thu, Jan 12, 2012 at 1:12 PM, Alexandre Torres Porres
<[email protected]>wrote:

> > is there any option in PD to make complex patches look less messy ?
>
> not really. What you have to do is be able to design the patches with
> method, and think about it.
>
> I personally don't see this as a restrain, or something serious we should
> worry about in doing it. I can easily get lost when MAX's chords are not
> just a straight line explicitly telling you where it's coming from and
> going to. And hiding chords or patch bits can be a lot like throwing the
> mess under the carpet.
>
> A code in order to be really clean and tidy needs to be well organized,
> rewritten, and just clear.
>
> So, all you got is subpatches and send objects. Just do hundreds of
> subpatches, it can be really good for making you have to think about
> designing an organized patch, it may be better than being allowed to, lets
> say, "cheat" and pretend is not messy.
>
> but that's me...
>
> cheers
> alex
>
>
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-- 
Richie
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