Actually I had a little play around with it since Matju made me use mbrola
You need first to have all these installed apt-get install mbrola mbrola-en1 apg sox espeak espeak does TTS mbrola is a more flexible phoneme engine sox is an audio processing tool apg is a pass generator that can make pronouncable words then try $ apg -m 3 -x 9 -a 0 -ML -E0123456789 -c zxcvbnm | tr '\n' ' ' | tee /dev/tty | espeak -v mb-en1 -s 50 | mbrola -f 0.4 -t 0.8 /usr/share/mbrola/voices/en1 - -.wav | sox --ignore-length -twav - -twav - reverse reverb 50 20 10 0 20 -6 reverse | aplay -f s16 -t wav -r 16000 cudens fop feopy camnomco cackla druweff boint On Sat, 21 Jan 2012 14:11:49 +0100 massimiliano samsa <[email protected]> wrote: > Hi, I'm going to do a project of language design for the Sound Design > course of of my Art School. > *Language Design* is the creation of an artificial language like it > happens, for example, for the aliens of some sc-fi movies. (Famous examples > are the aliens in District 9 and Chewbecca in Star Wars (of course ;)). It > is also called "conlang" (constructed language). > The final work should be some kind of a "speaking installation", where the > speech generated is an artificial language interacting with the audience. > > My plans are to collect a database of sounds/phonems from human speeches of > different languages, in addiction to synthetic sounds, and find a way to > re-arrange them on the fly when triggered by an interaction with the > audience, in order to create "sentences". > > *Besides the technical sides, my main focus now is to know examples of > artificial language design in Sound Art or Arts in general.* > > No videogames or films involved ;) > > Any help or suggestion is much appreciated!! > > Max -- Andy Farnell <[email protected]> _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
