> I thought I saw a comment in your code that said it only handled one
> controller.
> 
> -Jonathan
It's been a while since I edited the source and/or tested more than one wiimote 
per computer. It may be just a leftover comment. Also, I think this is in part 
because each wiimote would have its own instance (one wiimote object per 
connection, which makes sense from the visual perspective). Let me investigate 
and I'll let you know...


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