On 2/29/12 12:58 PM, berenger recoules wrote:
Hi
in my experience, I managed to send data from Droidparty to my
computer but not the other way around, using the netro object by Chris.
you can check the netro object that uses netsend and netreceives :
http://code.google.com/p/pd-netro/
actually i also tried it on an iphone with rjdj and I can send data to
the iphone from my computer but not the other way around.
when I worked with it i'm not sure the version of pd used for libpd at
this time was 0.43. As Chris mentions in the google code, [netro]
works with 0.43 and higher, it's maybe the time to give it another try.
cheers
Bérenger
2012/2/29 Orm Finnendahl <o.finnend...@inm.mh-freiburg.de
<mailto:o.finnend...@inm.mh-freiburg.de>>
Hi,
I'm checking out pddroidparty for communication between an android
device and a pd patch on another computer. It doesn't seem to be
possible to send to or receive any events using the netsend and
netreceive objects.
I can ping both devices. Establishing a connection and sending numbers
from the computer to a numberbox in the android patch gives no errors
in the pd window on the computer, but the numbers aren't displayed on
the device. The same happens sending data from the android to the
computer. I can telnet the port on the android when pddroidparty runs
the patch (and get a "connection refused" message if the patch has
been closed) so it seems that there is no firewall blocking the
communication.
Does anybody know about this issue or has anybody successfully
established netconnections between pddroidparty and another computer
and could give some advice?
--
Orm
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Hi,
I am facing kind of the same problem with ScenePlayer on Android.
For some time ago, I wanted to make another phone application
communicate with ScenePlayer. My idea was to inject the data into
ScenePlayer via localhost using networking utilities of Pd. For this
purpose, I recompiled ScenePlayer including externals from the mrpeach
library, then I tried several configurations in order to test the
different network protocols between the phone and my computer.
My conclusion is that there is only one way to have a working
bidirectional data exchange: [tcpclient] on the phone and [tcpserver] on
the computer. In all the other configurations (simple
[netsend]/[netreceive] or [tcpsend]/[tcpreceive] for example) it was
possible to send data from phone to computer but not from computer to
phone. When I tried to invert the working configuration (putting a
[tcpserver] on the phone), the following happened: the [tcpclient] on
the computer seemed to be connected (outlet 2 was set to 1) but could
not send (nor receive) any data to the phone.
Unfortunately, this does not enable me to have a direct connection
between an external mobile application and ScenePlayer as I had hoped. I
gave up momentarily with the idea of using network utilities, but I
think that this is a question of interest for people working with Pd on
Android: is there a reason for incoming TCP and UDP streams to be blocked?
Cheers
--
Gaël Dubus
Ph. D. student at KTH, Speech, Music and Hearing
Lindstedtsv. 24
S-10044 Stockholm (Sweden)
Mobile: +46(0)76 096 3411
Office: +46(0)8 790 7577
Fax: +46(0)8 790 7854
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