Hi Scott, The latest version of libpd includes basic C# bindings, and it looks like we'll have full C# support soon. I'm not familiar with Unity, but I gather that C# bindings are a prerequisite for using libpd with Unity. Cheers, Peter
On Thu, May 3, 2012 at 8:46 PM, Scott R. Looney <scottrloo...@gmail.com> wrote: > hey PD listers, my question is about the use of the mu 1.00 tools from DISIS > for use in PD. these tools allow integration of the Unity game engine with > Max/MSP and potentially PD according to the authors. > > i downloaded the demo which is very Max-oriented. is there a plan or sketch > or some way of setting up communication with PD instead? > > i'm also waiting for information on how to use libpd as the sound engine for > a Unity project. the developer of the game Fract, Henk Boom, was supposed to > detail some bit about this soon, but curious if anyone on the list has ever > used PD with the Unity game engine... > > any advice appreciated... > > scott > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list