Thanks, Ill have to check out Perry Cook's Real Sound Synthesis. It may be
what I'm looking for.

I do have Andy Farnell's book. I haven't finished it though, other work
took priority.  From what I recall it wasn't too mathematically oriented,
and I dont think it covers the topics in as mathematical details as I would
like (and need) for this project.


On Sun, Jun 24, 2012 at 10:41 PM, Nicholas Arner <[email protected]>wrote:

> Sounds like a cool idea
>
> All DSP uses maths in some way or another. Check out Perry Cook's book
> Real Sound Synthesis for a more mathematical/technical intro to DSP
> principles.
>
> On the other end of the spectrum, Andy Fanrnell's book Designing Sound
> looks at DSP/sound design specifically in the context of PD, not only
> providing a great intro to the language itself, but also to aesthetic
> choice in sound design
>
> Hope that helps, and good luck!
>
> Cheers,
> Nick
>
> Sent from my iPhone
>
> On Jun 24, 2012, at 8:15 PM, Eric Mazza <[email protected]> wrote:
>
> > Hi list,
> >
> > I'm in a summer calculus two course, and we are required to do a
> research project of our choosing as long as it includes the topics we have
> learned so far.  I want to explore the relationship between this science
> and sound more closely, and decided to use Puredata as a medium.
> >
> > What are some areas in sound design/composition that involve calculus?
>  Or topics that approach sound from a calculus standpoint?
> >
> > Thanks,
> >
> > maz
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