Thanks Scott and Ed! Downloading these patches now, I'll try everything out :) I can't wait to attach patterns to game states at this point!
Cheers, Filippo On Sep 12, 2012, at 11:41 PM, Ed Kelly wrote: > More messy stuff! > > The (very fat) objects for sequencing and drum synthesis in my Metastudio > project may work for you, but although there is documentation on how to use > the objects, it may not be so clear how they work! The trigseq sequencer has > various reframe methods and randomized generation of patterns. > Download them at http://sharktracks.co.uk - latest version: 0.4 > Check out Analogy_Drums.pd in the /apps/ folder. > Help for trigseq64.pd doesn't exist yet, but you can look at help for > trigseq.pd > v0.5 coming soon > > Ed > > Gemnotes-0.2: Live music notation for Pure Data, now with dynamics! > http://sharktracks.co.uk/ > > From: Filippo Beck Peccoz <[email protected]> > To: [email protected] > Sent: Tuesday, 11 September 2012, 17:41 > Subject: [PD] Creating a drum machine with "save slots" > > Hello list! > > I'm working on a drum machine to be used in a mobile game- it's a trading > card game. > Right now, I have a 64 step grid with 5 instruments ready (although a tad > messy :D) and I can manually write patterns in by hand using toggle boxes. > > In every turn, the game features many different game states, like deck > building, defense, attack and so on. It would be great to have a drum machine > that can change beat patterns based on those states, and maybe generate fresh > patterns in a controlled way. Two different problems, I know, but I was > wondering first of all how you would solve the saving of patterns inside the > instrument. > > I would basically create arrays with patterns in them, name them > appropriately and then tell PD when to change to specific patterns via > message. Is there a better way I'm missing? > > > The idea is to create a very dynamic drumsound, which is closely related to > what's happening on screen. We can already change the tempo and mix sounds in > and out, but the real fun starts when patterns will become more flexible! > > Thanks for reading, any advice is greatly appreciated! > > > Cheers from Munich, > > Filippo > > > > > > Filippo Beck Peccoz > Game Audio > www.fbpsound.com > Twitter: @fbpsound > Skype: fbpsound > Mobile: +49-(0)1520-4004143 > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > Filippo Beck Peccoz Game Audio www.fbpsound.com Twitter: @fbpsound Skype: fbpsound Mobile: +49-(0)1520-4004143
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