Thanks Scott and Ed! Downloading these patches now, I'll try everything out :) 
I can't wait to attach patterns to game states at this point!

Cheers,

Filippo


On Sep 12, 2012, at 11:41 PM, Ed Kelly wrote:

> More messy stuff!
> 
> The (very fat) objects for sequencing and drum synthesis in my Metastudio 
> project may work for you, but although there is documentation on how to use 
> the objects, it may not be so clear how they work! The trigseq sequencer has 
> various reframe methods and randomized generation of patterns.
> Download them at http://sharktracks.co.uk - latest version: 0.4
> Check out Analogy_Drums.pd in the /apps/ folder.
> Help for trigseq64.pd doesn't exist yet, but you can look at help for 
> trigseq.pd
> v0.5 coming soon
> 
> Ed
>  
> Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
> http://sharktracks.co.uk/
> 
> From: Filippo Beck Peccoz <[email protected]>
> To: [email protected] 
> Sent: Tuesday, 11 September 2012, 17:41
> Subject: [PD] Creating a drum machine with "save slots"
> 
> Hello list!
> 
> I'm working on a drum machine to be used in a mobile game- it's a trading 
> card game.
> Right now, I have a 64 step grid with 5 instruments ready (although a tad 
> messy :D) and I can manually write patterns in by hand using toggle boxes.
> 
> In every turn, the game features many different game states, like deck 
> building, defense, attack and so on. It would be great to have a drum machine 
> that can change beat patterns based on those states, and maybe generate fresh 
> patterns in a controlled way. Two different problems, I know, but I was 
> wondering first of all how you would solve the saving of patterns inside the 
> instrument.
> 
> I would basically create arrays with patterns in them, name them 
> appropriately and then tell PD when to change to specific patterns via 
> message. Is there a better way I'm missing?
> 
> 
> The idea is to create a very dynamic drumsound, which is closely related to 
> what's happening on screen. We can already change the tempo and mix sounds in 
> and out, but the real fun starts when patterns will become more flexible!
> 
> Thanks for reading, any advice is greatly appreciated!
> 
> 
> Cheers from Munich,
> 
> Filippo
> 
> 
> 
> 
> 
> Filippo Beck Peccoz
> Game Audio
> www.fbpsound.com
> Twitter: @fbpsound
> Skype: fbpsound
> Mobile: +49-(0)1520-4004143
> 
> 
> _______________________________________________
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> 

Filippo Beck Peccoz
Game Audio
www.fbpsound.com
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143

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