Le 24/11/2012 05:44, [email protected] a écrit :
it's working but i have a major "party breaker":

[pd~ start -rt -nosleep -nogui bgAudio.pd<
|
[pd~ -ninsig 2 -noutsig 2]

[pd~ start -noaudio -nrt bgVideo.pd<
|
[pd~]

= glitches in sound when pushing GEM. using 2 instances of pure data (with the 
same options) i don't have any glitch, of course the fps is slow but the sound 
is intact.
The aim of pd~ is to synchronize different thread. so if your ask Gem 20fps, 
but only 10 can be computed, then one pd~ is not realtime, the other pd~ will 
have to wait to be synchronize. No correct sound ca=ould then be computed.





what am i doing wrong here? i would like to use this setup (avoiding 
communication with netsend and starting manually 2 instances of pd).

if one of your patch use more than 100% cpu, it will also pause the other 
patch. in this situation you should not use pd~

cheers
c


thx

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list


_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to