Many thanks,
Stephan
On Mon, Mar 4, 2013 at 7:31 PM, Stephan Elliot Perez
<[email protected]
<mailto:[email protected]>> wrote:
Well, I do not know why, but if I use auto for everything (instead of line
objects into the right inlet of pix_film), it does fine with one or two videos,
but, when a third one is activated, it skyrockets to over 100.
And this is using 800x450 videos. With this format, I had no such CPU
problems using line objects.
-Stephan
On Mon, Mar 4, 2013 at 6:01 PM, chris clepper <[email protected]
<mailto:[email protected]>> wrote:
Use the 'rate $1' message to change the playback speed.
On Mon, Mar 4, 2013 at 11:31 AM, Stephan Elliot Perez
<[email protected]
<mailto:[email protected]>> wrote:
I am using pix_film to play back the files, do I need to use
another object? I ask because when I send the messages auto -1, 1 or 2 into the
first inlet, the playback is always the same (1), and if I send auto .5, it
turns off (as with 0).
On Sun, Mar 3, 2013 at 8:45 PM, chris clepper <[email protected]
<mailto:[email protected]>> wrote:
A laptop drive will probably not play more than two HD ProRes
files at once. An external Firewire or USB drive might help if half the clips
are on it and the other half on the internal.
Auto can play at any speed forward or backward: try 'rate -1'
or 'rate 1.5' etc. That sets the Quicktime clock for playback to that rate.
It's more efficient to let QT do the tasking internally.
You can select the starting frame of playback using the frame
number into the second inlet.
On Sun, Mar 3, 2013 at 2:34 PM, Stephan Elliot Perez
<[email protected]
<mailto:[email protected]>> wrote:
I am not using the auto message because I often want to
play the files backwards or only play a certain part of them. Unless there is a
variant of auto for this?
When I use the patch for a performance it will be on a
laptop, which I am not certain will have multiple hard drives. Would a solid
state drive definitely fix my problem? Otherwise, I suppose I will be stuck
with a lower resolution for the videos.
-Stephan
On Sun, Mar 3, 2013 at 7:22 PM, chris clepper <[email protected]
<mailto:[email protected]>> wrote:
Are you using 'auto 1' to play the files? That uses
Quicktime to determine the current position which is more efficient than
sending a frame number. You may also want to try 'frame 60' into the gemwin
with the auto message for smoother looking output. That basically syncs the
render output with the screen and 'auto 1' only loads a new frame at the rate
of the file.
Those CPU figures seem about right. The ProRes HQ
files are probably much larger on disk than the AIC files, so the extra CPU
time might be waiting for the disk. That might also be why the AIC files spike
at certain points because the drive is working more. Disk speed is an
important factor here: I would spread the files over multiple drives if
possible. Obviously, SSD is a good option too.
Chris
On Sun, Mar 3, 2013 at 1:05 PM, Stephan Elliot Perez
<[email protected]
<mailto:[email protected]>> wrote:
So, I added the -nomidi -noaudio and -nrt commands
as instructed by Mr. Clepper. This seems to help stop lag in Pure Data itself
(so cues are executed punctually) when using HD-files.
However, I then converted my files to 1920
x 1080 at 100% using the prores 422 (HQ) codec. The CPU load still climbs to
into the 80s and 90s (even over 100 once) with two videos and into the
120s-160s with three.
Oddly, with the Intermediary Codec, the
load is sometimes much lower (in the 50s for two files) but sharply climbs at
other moments (higher than with the pro-res codecs).
-Stephan
On Sun, Mar 3, 2013 at 10:10 AM, Peter Venus
<[email protected] <mailto:[email protected]>> wrote:
Hello!
i did not know, that you wanted to playback
HD-material.
with HD material, i notice problems as well,
also with the mjpeg codec.
anyone having experience with fullHD and other
codecs?
under OSX i found, that apples ProRes 422 codec
works best for that matter. The only thing being, that its comes with final cut.
right now, i am running a show, where i use
mjpeg in 720p resolution with no problems for simultaneous playback of 3 videos.
cheers, peter
Am 01.03.13 21:39, schrieb Stephan Elliot Perez:
So, I reduced the resolution of the files
from 1920 x 1080 to 800 x 450
with the Apple Photo -Jpeg codec and now I
have no lag.
The loss in quality is of course noticable,
but tolerable...
Thanks again for you help,
Stephan
On Thu, Feb 28, 2013 at 9:13 AM, <[email protected]
<mailto:[email protected]>> wrote:
Hello!
what video codec are you using?
in my experience, a big issue when
playing back video with gem,
comes from the codecs and container,
resulting in extreme differences in
cpu-load.
i found, that mov-container work way
better than avi-container, even though
the same codec is used and packed in
the container.
try converting your videos to a
motion-jpeg codec packed in a
quicktime-mov.
you could use mpeg-streamclip [1] for
that purpose on win /mac machines or
ffmpeg on linux.
[1] http://www.squared5.com/ free tool
for video conversion
regards, peter
*Gesendet:* Mittwoch, 27. Februar
2013 um 23:55 Uhr
*Von:* "Stephan Elliot Perez"
<[email protected]
<mailto:[email protected]>>
*An:* "Cyrille Henry" <[email protected]
<mailto:[email protected]>>
*Cc:* [email protected]
<mailto:[email protected]>
*Betreff:* Re: [PD] file format for GEM
A more urgent problem: Although the
CPU usage stays under 100 (peak is
around 84 with three videos
overlapping), there is a substantial amount of
lag. If I turn off video processing, a
command that should be executed
after 30 seconds via the cue list is
executed punctually. If I turn it on,
the command is 11 seconds late.
I can attach the patch if you like, but
I probably will not be able to
send the video clips as one attachment.
Best regards,
Stephan
On Wed, Feb 27, 2013 at 8:19 PM, Stephan
Elliot Perez <
dreamoftheshoreofanotherworld@__gmail.com
<mailto:[email protected]>> wrote:
What is a shader, and how do I use
it?
On Wed, Feb 27, 2013 at 7:25 PM, Cyrille Henry
<[email protected] <mailto:[email protected]>> wrote:
Le 27/02/2013 19:17, Stephan
Elliot Perez a écrit :
Thanks, it works now. For some reason,
turning "auto" on and off (with
pix_film) causes the video
to lag temporarily, but I do not have this
problem if I use
line-objects to go through the frames. The cpu-usage goes
above 100 if I have more
than two videos playing at once, but I suppose I
don't need more than two
for this project...
Also, what can I do if I
want an additive blend instead of a normal
cross-blend?
i would use a shader for this.
it offer great flexibility,
even if it's a bit harder to begin with.
but that's the way openGL wants
you to do now.
cheers
c
On Tue, Feb 26, 2013 at 10:16 PM,
Cyrille Henry <[email protected] <mailto:[email protected]> <mailto:
[email protected]
<mailto:[email protected]>>> wrote:
hello,
Gem is mostly design
to work on the GPU, and not on the CPU.
GPU have hundreds of
core, they are faster than CPU for image
manipulations.
pix_add come from the
20th century and should now be avoid since it
use cpu not gpu ;-)
in order to make a
fade transition between 2 videos, you can use
transparency on one video.
add a [alpha] object
after Gemhead, and send number between 0 and 1
in the last inlet of the
colorRGB object to make the video appear /
disapear.
cheers
c
Le 26/02/2013 21:33,
Stephan Elliot Perez a écrit :
Hello,
So,
looking at the help file for [pd~], it seems to be
primarily for audio. How
can I use multiple cores to work purely with GEM?
I am
trying to have a simple transition between video
clips, but if I have two
instances of pix_film and then connect them to
pix_add, the CPU-ussage
skyrockets well above 100... is there a more
efficient object for
blending two video clips?
Best regards,
Stephan
On Sun, Feb 3, 2013
at 10:54 PM, Thomas Mayer <
[email protected]
<mailto:[email protected]> <mailto:[email protected]
<mailto:[email protected]>> <mailto:
[email protected]
<mailto:[email protected]> <mailto:[email protected]
<mailto:[email protected]>>>> wrote:
Hi,
On
03.02.2013 22:48, Stephan Elliot Perez wrote:
> I am
talking about PD's CPU meter. I don't have the
impression that PD
> takes
full advantage of 2 quad-core processors. When
processing audio,
> anything
over 100 in PD's meter will lead to glitched
audio. I am just
> wondering
if it will be much more when I load other
videos and transition
> between
them.
Pd will only
use one core, and one core for the GUI. There
are ways to
distribute
the load over several cores, e.g. [pd~] or use
several
instances of
Pd that communicate with each others:
http://www.mail-archive.com/____**[email protected]/msg33319.html
<http://www.mail-archive.com/__**[email protected]/msg33319.html>__<http://www.mail-archive.com/[email protected]/msg33319.html
<http://www.mail-archive.com/[email protected]/msg33319.html>>__<
http://www.mail-archive.com/**[email protected]/msg33319.html
<http://www.mail-archive.com/**[email protected]/msg33319.html><h__ttp://www.mail-archive.com/[email protected]/msg33319.html
<http://www.mail-archive.com/[email protected]/msg33319.html>>
Hth,
Thomas
--
"Spielen Sie
Strip Schnipp-Schnapp?" (Adam Weishaupt to
Johann
Wolfgang von
Goethe in: Robert Shea & Robert A. Wilson,
The Golden
Apple)
http://www.residuum.org/
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