hello,

rendering to a framebuffer allow 4096 or 8192 (depending on your hadware 
memory) pixel snap.
you can render only part of the image in the framebuffer using the perspect 
message to gemwin, in order to add many of them to a bigger image.

for antialiasing, you have many solutions depending on what you are rendering
- the easiest is to insert "alpha" and "polygon_smooth" object after the 
gemhead.
- an other one is to render 4 time every primitives translated by a 1/2 pixel 
on every direction, and using alpha to adjust transparency.
- you can render a very big image and reduce it.

cheers
c


Le 11/04/2013 14:30, Alan Brooker a écrit :
Hi

II am use Gem to create some 3d artworks I planning to have printed for 
framing/postcards etc.- would be grateful for any advice on way to save high 
quality/large images from the Gem window? Ways to achieve Anti aliasing (is 
this only for Nvidia graphics?), smoothing of edges and such.

Thanks for the advice all, much appreciated.

Alan



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