As far as I know, the OSX port isn't finished and the CoreAudio backend isn't hooked up. Anyone wanna help out there or sponsor us? :D
On Jul 5, 2013, at 7:56 AM, [email protected] wrote: > From: Joe White <[email protected]> > Subject: [PD] Libpd running in OS X app > Date: July 5, 2013 7:34:47 AM EDT > To: pd-list <[email protected]> > > > Hi guys, > > Does anyone have any experience running libpd in an OS X app, using > CoreAudio. > > I'm able to run a patch and receive print statements but I'm not getting any > audio output and DSP doesn't seem to be processing. I created a quick test > tone in code to see if it was my audio unit but that works. My main problem > it seems is that after calling > > [PdBase processFloatWithInputBuffer:leftBuffer outputBuffer:leftBuffer > ticks:ticks]; > > ...the buffer is still empty. Anyone have any ideas? > > I'm calling [PdBase computeAudio:] just before I start the AudioUnit. Here's > the whole controller class if that helps:http://pastebin.com/eYf1Facp > > Any help would be much appreciated! > > Many thanks, > > Joe > -------- Dan Wilcox @danomatika danomatika.com robotcowboy.com
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