Hi, and thank you for your answers,
I know about extended view, I 've donwloaded it and used to build my design. The idea for me is now to get a better understanding of the glsl chain, because it seems to be the place where all the magic happens. I thought I could find more examples of glsl objects implementations in pd, and some written code that I could try to hack... any help appreciated. David http://www.flickr.com/photos/schafferdavid/ http://audioblog.arteradio.com/David_Schaffer/ > Date: Tue, 10 Sep 2013 09:27:17 +0200 > From: n...@petervenus.de > To: pd-list@iem.at > Subject: Re: [PD] GEM noobie: I don't understand this glsl thing... but I > need it! > > for ExtendedviewToolkit, there is a webpage [1] > and you can download the latest via github [2] > > [1] extendedview.mur.at > [2] https://github.com/extendedview/extended_view_toolkit > > cheers, Peter > > Am 09.09.13 23:51, schrieb John Harrison: > > ExtendedViewToolkit does photo stitching. Maybe it does what you want or > > can give you some ideas: > > http://puredata.info/Members/Weitsicht/extended-view-toolkit/ > > > > > > > > > > On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox <danomat...@gmail.com> wrote: > > > >> glsl is the open gl shader language ... basically a simple C-like language > >> for doing graphics stuff on the GPU, see > >> https://en.wikipedia.org/wiki/GLSL > >> > >> Also, see the OpenGL Orange > >> Book<http://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631> > >> > >> On Sep 9, 2013, at 5:01 PM, pd-list-requ...@iem.at wrote: > >> > >> *From: *David Schaffer <schafferda...@hotmail.com> > >> *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I > >> need it!* > >> *Date: *September 9, 2013 4:24:08 PM EDT > >> *To: *pd list <pd-list@iem.at> > >> > >> > >> Hi there, > >> > >> I'm in the process of writing my own photo > >> stitching/assembling abstraction but I'm having a lot of trouble > >> understanding what the glsl object do... I've been able to implement an > >> edge blurring function by copy/pasting the glsl code from the > >> "panoramique.pd" patch and the "panoramique.vert" and "panoramique.frag" > >> files to the right places, but it only blurs vertical edges. Can anyone > >> tell me how I could blur horizontal edges too? and... what this glsl thing > >> is all about. I'm no code expert, so please keep it understandable (!) > >> > >> Thanks a lot, > >> > >> David > >> > >> http://www.flickr.com/photos/schafferdavid/ > >> https://soundcloud.com/schafferdavid > >> > >> > >> -------- > >> Dan Wilcox > >> @danomatika > >> danomatika.com > >> robotcowboy.com > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> Pd-list@iem.at mailing list > >> UNSUBSCRIBE and account-management -> > >> http://lists.puredata.info/listinfo/pd-list > >> > >> > > > > > > > > _______________________________________________ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
_______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list