Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer account)
Input support should be possible if you pass through the device accelerometer and touch information to #accelerate and #touch receives respectively in the patch. Off the top of my head accelerometer data is packed in to a "x y z" list, and touch is "touchIndex x y state" or something similar. Where state is up/down/move. If there's a certain patch that utilises touch it shouldn't be too difficult to reverse engineer the correct formatting. Cheers, Joe On 28 February 2014 11:11, IOhannes m zmölnig <zmoel...@iem.at> wrote: > On 02/28/2014 04:38 AM, Chris McCormick wrote: > > https://github.com/danomatika/PdParty > > > > You will need to compile it yourself. > > > > afaik this is a port of the amazing PdDroidParty. > > however, i'm not looking for a generic Pd-patch player, but rather for > something that can play standard RjDj scenes. > > anyhow: is there support for accelerometer and multi-touch in > Pd(Droid)Party? > > > On 02/28/2014 12:00 AM, Joe White wrote: > > RjDj was removed from the app store around 1 or 2 years ago. > > i know. that's why i was asking. > > > It's been a while since I've done it but if you've got the developer > > tools then you should be able to use libpd to run the scenes in an > > iOS app. > > see above. > > > fgmrds > IOhannes > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Follow me on Twitter @diplojocus
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