Excellent! Btw someone reported that it's also working on Unity free osX version by: - compiling libpdcsharp and then modify the "loader_path" & execute: - install_name_tool -id "@loader_path/libpdcsharp.dylib" libpdcsharp.dylib - place in the root of Assets folder;
As for more example, I think Varun is working on something very nice, stay tuned (hint spatialization - sorry could not resist). Also if you want to see if libpd4unity is able to run more "heavy" patches, you can try the generative patches from the repo:
http://pdpatchrepo.info/patches/ (click on vanilla) à+ _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list