Excellent!

Btw someone reported that it's also working on Unity free osX version by:
- compiling libpdcsharp and then modify the "loader_path" & execute:
- install_name_tool -id "@loader_path/libpdcsharp.dylib"  libpdcsharp.dylib
- place in the root of Assets folder;

As for more example, I think Varun is working on something very nice, stay tuned (hint spatialization - sorry could not resist). Also if you want to see if libpd4unity is able to run more "heavy" patches, you can try the generative patches from the repo:

http://pdpatchrepo.info/patches/ (click on vanilla)

à+

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