As far as I know, there is a port of jack2 for Android: 
https://github.com/KimJeongYeon/jack2_android (has anyone tried building it 
btw?)

Not sure about latency issues, but theoretically you can route libpd in/out 
through it and try tweaking buffer size.

Bektur.

On Aug 8, 2014, at 2:56 PM, Scott R. Looney <[email protected]> wrote:

> This is extremely informative, Simon, and confirms much of the two sided 
> situation i've seen in Android as far as latency is concerned.
> 
> So, as far as we all know, libpd goes through the Java-based front door as it 
> were. i wonder what it would take to go through the back door? is there 
> anyone in the academic world working on low-level audio performance in 
> Android?
> 
> and as far as Samsung devices go - one event that sort of turned my head 
> around was seeing someone playing FIFA Football on a Galaxy S4. when i saw 
> that, i started thinking if EA's releasing a game on the platform, they've 
> gotta have found out a workaround for the latency issue enough to release a 
> mobile title on Android. it would just be nice if workarounds like this were 
> available to everybody.
> 
> best,
> scott
> 
>  
> 
> 
> On Fri, Aug 8, 2014 at 1:33 AM, Simon Wise <[email protected]> wrote:
> On 08/08/14 16:40, Scott R. Looney wrote:
> one quick answer to these Android latency issues - it seems that if you're
> a big developer, like EA Games and such, then you can create your own audio
> engines running largely independently of the Android OS and solve most of
> the issues that way.
> 
> I haven't got far enough for any comparisons, but there are two ways an app 
> can work ... accessing the standard android interfaces via Java, or in what 
> is called native mode ... accessing the lower level C interfaces that have 
> been enabled (in that version of Android etc), and that are accessible by the 
> groups that the app has been assigned. Raw devices and such are not generally 
> accessible, certainly kernel modules can't be loaded by the users or their 
> apps, but the barrier to using the C level interfaces, openGLES and such, is 
> only the programming effort required, not permissions for the app.
> 
> An app is assigned groups when it is downloaded, if it asks for specific 
> permissions then the user must OK that in a dialogue, then the user that the 
> app runs as gets added to those groups. But there is much that is root only, 
> and not available to any group that an app can be assigned. It isn't 
> surprising that bypassing the android Java layer gives better latencies, if 
> you make the effort to do it properly, and especially writing the entire 
> interface. Some libraries would be useful here.
> 
> 
> 
> however, if you're a smaller developer working within Android's audio
> system, you're stuck with latency, although for a small number of devices
> (mainly the Nexus devices) the delay time was improved in Jelly Bean. this
> performance may have improved lately, or at least more devices seem to
> respond better. it's still nowhere near the responsiveness of iOS.
> 
> Yes, I understand Nexus (the Google hardware) are more compatible with the 
> standard Android (which is also Google, so no surprise here) and are less 
> aggressively locked down. Samsung uses SE Linux features to ensure the 
> sandpit is very tightly controlled, like a corporate PC is, and have warranty 
> fuse bits that are set if you install anything different, plus their hardware 
> needs their in-house stuff so you would be silly to buy Samsung then disable 
> the expensive parts. I haven't got a Nexus though, so I don't know what you 
> lose when you relax their restrictions. Certainly you can still add most of 
> the Google binary stuff (google play, google maps etc) to any android system, 
> but they are not open source and linking to them would depend on what you 
> wanted to do, and some require further agreements before linking I think.
> 
> 
> Simon
> 
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