Have you also tried using netjack2 ?
On 10/12/2014 06:03 AM, Spencer Russell wrote:
I spent quite a bit of time yesterday and today looking at how to get
audio between machines on a network in PD, so I wanted to share what I
found in the hopes that it saves someone else some time.
For reference i'm on OSX 10.9.4, using PD-extended 0.43.4
There are several objects that claim to be able to do this. It wasn't
clear to me which (if any) of them are maintained, and most of them
don't seem to be currently working on my system.
*udpsend~ / udpreceive~*
I didn't at first think they were installed in my PD-extended install
because I needed to add an [import mrpeach]. After doing all this
looking around though it seems like this is the best and most supported
option right now. I was hoping to be able to use one of the compressed
options (mp3 or ogg) because latency isn't a huge deal for my
application and I don't want to have to worry too much about bandwidth
when running multiple channels (I need 5). Apparently these are the next
generation of netsend~ / netreceive~.
*netsend~ / netreceive~*
These seem to be newer (and derived from) the streamin~/streamout~ and
streamin13~/streamout13 objects. They don't come with pd-extended but
there are binaries (and source) available at
http://www.nullmedium.de/dev/netsend~/. Unfortunately the OSX binaries
are PPC and in a .sit archive, which belies their age. Building also
required a couple tweaks to the makefile. Seemed to work well within my
local machine, but I didn't get around to trying it across machines.
*streamout~ / streamin~*
These seemed to work pretty well to send data, but when DSP is on the
streamin~ patch window was totally frozen and unresponsive.
*streamout13~ / streamin13~*
PD crashed when I tried to instantiate a [streamout13~] object.
*mp3streamout~ / mp3streamin~*
PD crashes if DSP is on while [mp3streamin~] is connected. Incidentally
the backtrace indicates that the receiving side is segfaulting in
liblame trying to decode the header:
* frame #0: 0x080cf660 libmp3lame.0.dylib`decode_header + 304
frame #1: 0x081fbeea mp3streamin~.pd_darwin`mp3streamin_recv + 242
*ogglive~*
This doesn't seem to be supported for a long while. I tracked down the
source and built it, but couldn't get it to work. After sending the
connect message to one of the [ogglive~] instances to connect it to the
other, the server object still reported no clients connected. It also
often crashed PD when deleting one of the instances.
*pd-iemrtp*
I didn't get around to trying this one. It seems more recent than the
others but is also more complex to use
peace,
s
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Jan Baumgart
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Hochschule für Musik und Darstellende Kunst
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