Dear List, looks like the [ortho] object did the job. Thanks anyway!
On Sat, Nov 1, 2014 at 1:07 PM, Csaba Láng <[email protected]> wrote: > Hi all, > > I try to have multiple 3d models in one GEM window, but each of them in > an other part of the GEM window, let's say in the corners. As the virtual > camera is set to the centre of the screen, it means that each 3d object has > a distortion in the corners, what's more, if I move them out from 0 0 0 > position, any rotation has an effect on each model, as they do not revolve > around its own axes, but the 3d space axes. > > So what I want to make is couple let's call them eyeballs from a 3d .obj > file which are perfectly circle shaped and not ovals on the edge of the > screen, revolving around its own axes. > > What i see, maybe multiple virtual cameras are needed to have each object > in the centre of each cameras, or havingmultiple GEM windows offset to > the right position without borders on the second screens. > > What is the easiest solution for this? > I found some ideas from you on this site: > http://puredata.info/dev/summer-of-code/MultiwindowGem > but the multiple Gem window link is dead on source forge. > > Thanks in advance: > > Popesz >
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