Hi S, you would need to compensate by using the Fletcher-Munson equal-loudness 
contours – these could be put into tables or calculated by functions? I believe 
a lot of this stuff was done already – I think Alex Porres has translated the 
Slaney Toolbox into Pd? There's also the roughness stuff done by Pressnitzer, 
and a bunch of externals associated with that – probably a bit of loudness 
stuff in there. The main thing to appreciate is that the ear is remarkably 
non-linear (the price we pay for having such a wide dynamic range!), and that 
the Fletcher-Munson equal-loudness contours change as average intensity 
increases–we hear a much different spectrum in a noisy environment than we do 
in a quiet environment. Of course, the F-M e-l contours are a bit simplistic as 
later research into the role of the the outer hair cells proves. Still, they're 
a good starting point. Sounds like a cool project, I'd like to hear a sine 
sweep track at equal perceptual intensity from 20 Hz to 20 kHz :)  Cheers, Rich 
   
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to