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Patrick Pagano B.S, M.F.A Audio and Projection Design Faculty Digital Worlds Institute University of Florida, USA (352)294-2020 ________________________________ From: Pd-list <[email protected]> on behalf of Stu <[email protected]> Sent: Friday, August 28, 2015 8:37 AM To: [email protected] Subject: [PD] audio to sine and frequency divider (live) Hey List. Consider me a noob, I'm using pure data (after a long time of not using it) for a current project I'm working on. This is what I try to do: Situation: The sound coming from acoustic instruments is picked up by a mic (no problem so far). Then in pure data, the following things should happen: 1. Freuquency counter, displaying precicely the current frequency played by the instrument. 2. Sine Wave generator, that plays and holds a sine of the same frequency and duration of the source sound coming from the instrument. 3. Frequency divider, that divides down the frequency 10 times and plays a sine 10 times deeper than the original sound coming from the instrument. e.g., If a sound is being played on the mic input of 1000Hz, pure data shows the frequency, and plays a 100Hz sine etc. All should happen in real time without much delays. Now my question is, is pure data capable of doing that or should I look for something else? I'm going to use an older mac book air. Thanks for any advice here!
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